Designer & Developer
I create clean, functional, and visually engaging digital experiences. With expertise in interface design, graphic design, and front-end development, I bridge the gap between beautiful design and working code.
Recent graduate from Brock University's Interactive Arts & Digital Media program.
A selection of recent design and development projects
A live browser game I designed, built, and shipped end to end. Players draft a crew of survivors and simulate five days in a dead city. Runs as a single self-contained file with a global leaderboard backed by Supabase, deployed on Cloudflare with a custom domain.
Play it live →A modern, fully interactive airline booking prototype. Designed in Figma with user-centered principles and built as a live web application. Features real-time availability updates, responsive design, and an intuitive booking flow.
View live →A 2D platformer developed in Unity with C#. I handled environment lighting, visual aesthetics, and poster design — including custom particle systems, dynamic point lighting with post-processing, and atmospheric level design.
View on Steam →Digital humanities research analyzing the relationship between critic ratings and opening weekend box office performance. Used RAWGraphs for data visualization and Google Trends to reveal audience interest patterns.
View research →Student and personal design work. These are unofficial fan pieces made to practise composition, colour grading, and typography — all referenced properties belong to their respective rights holders.
I'm always interested in hearing about new opportunities, collaborations, or just having a chat about design and code.